With artistic director Andrea Miller as the Metropolitan Museum of Art's artist in residence this year, Gallim Dance will be debuting a new site-specific work exploring the museum's iconic Temple of Dendur October 28-29. We sat down with Miller to get a deeper look into her creative process and the challenges she's faced creating this piece.

What struck you the most about the Temple of Dendur?

I was really affected when I walked into the space where the temple is. It's impressive to see the way that they've placed this 2000-year-old temple so beautifully in a home in the Upper East Side of Manhattan. But it's also striking to understand that instead of a backdrop of the Nile, it's Central Park. So I felt like I became really sensitive that the temple had to go through a transition from being a temple in its home in front of the Nile to becoming an artifact in New York.

This work is extremely physical. What about the temple drove you to create a more abstract piece?

I don't want to be too heavy-handed in a narrative because I think what's really happening is this invisible momentum—something we can't even recognize or understand that's happening to us, or that maybe happened to the temple. As powerful as it is and as loud as it is. I'm trying to keep it more abstract so that it is more felt than told.

How much do you rely on your dancers input when it comes to the creative process?

It's very collaborative. We really depend on each other. We have complimentary roles and I'm most excited when I'm collaborating with my dancers and when we're speaking together about it and they're responding with movement to the ideas that I'm bringing to them. They also tell me from the inside what's working, what's missing.

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